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Random Bevel Substance Designer Node

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Often within my workflow in Substance Designer, I would create multiple different bevel sizes to get a different look or feel to bricks, stones, tiles, and many other patterns for a more believable look, along with some subtle variation. I've combined this into 1 simple and easy to use node that takes a black and white mask input and outputs random 4 different random bevel sizes with easy to use controls. If you need more than 4 sizes, you can always blend 2 of these nodes together.

Node Controls:

Bevel Size

Bevel Size Variance Multiplier

Bevel Bias

Corner Type

Smoothing

Mask Dilation

This package includes the .SBS, so you can also learn how it was made and even extend the functionality.

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Substance Designer Random Bevel utility node .SBS

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Random Bevel Substance Designer Node

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